{"id":2604,"date":"2025-02-01T15:24:32","date_gmt":"2025-02-01T15:24:32","guid":{"rendered":"https:\/\/gs2012.xyz\/?p=2604"},"modified":"2025-05-06T13:51:11","modified_gmt":"2025-05-06T13:51:11","slug":"handbrake-to-gamepad","status":"publish","type":"post","link":"https:\/\/gs2012.xyz\/index.php\/2025\/02\/01\/handbrake-to-gamepad\/","title":{"rendered":"Handbrake to Gamepad"},"content":{"rendered":"\n<p>Recently, I got a 3D-printed, ATTiny85-based handbrake for my PC. It works perfectly for the majority of the games I played, and is a fraction of the cost of a proper, progressive handbrake. Granted, it&#8217;s a glorified button, but it certainly is easier to use than keeping track of a button on the steering wheel while it spins, and most definitely helps with immersion.<\/p>\n\n\n\n<p>Except&#8230; Forza Horizon 4 doesn&#8217;t seem to support it at all. It doesn&#8217;t detect any input from it, so I decided to try to emulate an Xbox 360 controller keypress. Sadly, X360CE doesn&#8217;t seem to capture my handbrake at all, so I decided to make a utility to capture and bind the handbrake button press to a keyboard button, which would then be captured by Keyboard2XinputGui. <\/p>\n\n\n\n<p>Finally, I decided to get rid of the additional utility and made it directly control an X360 controller through the well-known <a href=\"https:\/\/github.com\/nefarius\/ViGEmBus\">ViGEm Bus Driver<\/a>. I&#8217;ve now decided to release this utility to the public, in hopes that it will be useful to you too!<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-embed wp-block-embed-embed\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"github-embed github-embed-repository github-logo-mark\">    <p>        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\" target=\"_blank\">\t\t\t<strong>\t\t\t\tTool to convert a USB handbrake to an Xbox controller button or keyboard button input (for Forza Horizon 4)\t\t\t<\/strong>\t\t<\/a>\t\t<br>        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\" target=\"_blank\">https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad<\/a><br>        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/network\" target=\"_blank\">0<\/a> forks.<br>        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/stargazers\" target=\"_blank\">2<\/a> stars.<br>        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/issues\" target=\"_blank\">0<\/a> open issues.<br>        <details open>            <summary>Recent commits:<\/summary>            <ul class=\"github_commits\">                                    <li class=\"github_commit\">                        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/commit\/9bc3b0078aaad043d771946021663eca9b5ca1ff\" target=\"_blank\">Added issues section to the README<\/a>, Mario Alexandre Lopes Liberato                    <\/li>                                    <li class=\"github_commit\">                        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/commit\/afafad5884240f2e74017b915e64318801618df5\" target=\"_blank\">Updated README<\/a>, Mario Alexandre Lopes Liberato                    <\/li>                                    <li class=\"github_commit\">                        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/commit\/44f6bf0b95f2a2f4ff1e726aefec065ecae3a6d8\" target=\"_blank\">README updated with download link and information.<\/a>, Mario Alexandre Lopes Liberato                    <\/li>                                    <li class=\"github_commit\">                        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/commit\/697f0e9e7ce7c72a44b1883626c6d2427bea9e07\" target=\"_blank\">Version reporting now works on single-file publishing as well.Icon fixed.<\/a>, Mario Alexandre Lopes Liberato                    <\/li>                                    <li class=\"github_commit\">                        <a href=\"https:\/\/github.com\/gnmmarechal\/Handbrake-to-Gamepad\/commit\/4aadd879979c9dd41c71814a5b417660b7acc8f9\" target=\"_blank\">Added icon file<\/a>, Mario Alexandre Lopes Liberato                    <\/li>                            <\/ul>        <\/details>    <\/p><\/div>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Recently, I got a 3D-printed, ATTiny85-based handbrake for my PC. It works perfectly for the majority of the games I played, and is a fraction of the cost of a proper, progressive handbrake. Granted, it&#8217;s a glorified button, but it certainly is easier to use than keeping track of a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2625,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[68,69,70,71,72,73,74,75,76,77,78],"class_list":["post-2604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-releases","category-win","tag-xbox","tag-xbox-360","tag-xinput","tag-vigembus","tag-forza","tag-forza-horizon-4","tag-handbrake","tag-attiny85","tag-diy","tag-arduino","tag-leonardo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.3.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Handbrake to Gamepad - GS2012 Homebrew<\/title>\n<meta name=\"description\" content=\"Utility that maps a USB handbrake controller to a keyboard or Xbox 360 controller input.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gs2012.xyz\/index.php\/2025\/02\/01\/handbrake-to-gamepad\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Handbrake to Gamepad - 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